Submit your own by mentioning @TwoScoopGames using the hashtag #GameJamTips!
don't install any updates on your computer until it's over.
#GameJamTips Rename your game files [As to not say LD32 when we download them], Keep it simple. Know that whatever you make, I will enjoy :)
Know your limits and be realistic about what you can complete in one weekend.
there are no bad themes, just bad brains
consistency is far more important than technical prowess
drink water, get sleep
Make an in-game tutorial/help menu. No one reads game descriptions, no matter how much bold font you use.
go with whatever graphics you make first
finish all/most assets Friday
write down everything while brainstorming
only #gamejamtip I can think of that isn't intuitive is to know the kind of game you want to make going in.
Make something enjoyable, not a half-baked version of "that big idea" you have in the back of your mind.
when stumped: shower/walk. =)
I have two!
1) Keep your scope small, and polish big.
2) Get enough water, good food, and rest.
pretend the deadline is sat noon: make an mvp that "works"
stay hydrated! It works!
when tired: sleep
Make sure you sleep & take occasional mental breaks. Stepping back for a half hour can help clear mental roadblocks. #LDJAM
Learn your tools before #LDJAM!
tip for today: focus on things others leave out, the biggest and best thing you can do to your jam game is kick ass audio :)
throw away your first 5-10 ideas! they’re the super obvious ones. best advice i can give
My advice would be: don't rely on humor too much
Oh, and don't assume people are going to read the instructions before trying your game. Include a tutorial if you can!
Hmm - just the usual: keep it simple, have fun, and save the drinks for the end ;)
heck yeah! 1) do what you're best at 2) do what you love 3) do something new! I'll think of later :)
Joe Williamson @JoeCreates
1. Have a pen and paper todo list always beside you. Easy to scribble notes on, and so satisfying to cross things off.
stay small so you can focus on details if you want something that feels complete
I always don't sleep on the 2nd night but that isn't very practical for most people haha
Don’t get hung up on new tech. Use what you know or risk fighting the tools the whole time instead of creating a game.
If you’re up late at night unable to solve a technical problem… Go to bed.
Work only in circles and rectangles the first two hours. Focus on crafting the interaction, then focus on crafting look/feel.
Premature optimization is the root of all evil. Just get things working. Scrappy is ok.
Focus on the first minute of gameplay. If you can build a fun, juicy first minute, and you have time, expand to 5 min.
Make a “Implement if there’s time” list. Every new idea goes there by default.
Sure! How about... Make bad games!
Don't spend too long on any individual problem, and put things in using the simplest way you can think of
underscope underscope underscope
5. If you have audio, add a mute button/key.
6. If downloadable, make sure there's a way to quit! Esc key works well.
3. Eat! SLEEP! Solve roadblocks by walking away for a bit.
4. Audio: get some. Even if it's mouth sounds. Audacity, bfxr.
Get full nights of sleep and take plenty of time for food and breaks. Think of breaks as negative space to define your work
I like to go on a walk the first evening of the jam, or go out for food with my team. Physically remove myself from the PC.
Don't rush into things. Give yourself some time to ponder the idea, sometimes the second or third idea is better than the 1st
1. Reduce scope!!! Then reduce! Make concept expansion part of polishing.
2. Get a playable core loop ASAP & iterate.
Limit your sugar intake so you don't have nasty energy crashes.
make sure you learn something new. If you need ideas try to prototype the project you are afraid of!
get enough rest, work in a group if you can, keep scope small, know your tools and don't give up!
Get enough sleep & don't be afraid to break out of ur comfort zone. Challenge yourself and ur partner(s). Rawr!
Be prepared to hate the theme, and move on if you can't work with it. Also eat real food. Fruits, vegetables, meat, etc.
Two Scoop Games@TwoScoopGames
Many voters will only play web player/ #html5 games, be sure to export for web if possible!
Local Games/developers on Local TV!
‘Out and About with Keith Kaiser’
So this early morning (and I do mean early… 4:45am!) some of us from GameDevLou had the pleasure of hanging out with Nathan & Amy Fouts of Mommy’s Best Games to be on a morning TV spot for their new game Finger Derpy! We all met at Zanzabar (where the #ChompTheBit event will be friday!) with Keith Kaiser and Eric from WDRB Fox 41 news. The shooting process for a live morning show was an interesting experience, it took place in small spurts that were sprinkled into the morning show live.
I (Alex) had the awesome opportunity to show off Stanley Squeaks and the Emerald Burrito, which is the Two Scoop Games entry for #ChompTheBit. I had no idea what to say, and nothing was rehearsed, but I think everyone did well and got across what we were trying to convey.
There are two videos up on the WDRB website now, so check them out here:
If you haven’t heard of Chomp The Bit yet, be sure to check out the RSVP page on facebook here for full details: Facebook Chomp The Bit RSVP
All you need to know about the event:
Chomp The Bit!
- Come play local games!
- Fri 2015-04-10
Play video games made right here in Kentucky and Indiana!
For one night only, come celebrate Mommy’s Best Games’ April release of “Finger Derpy” on the App Store with some home-grown gaming goodness. Game developers from around the region are bringing their latest and greatest games for you to play! For FREE!
-Open to the Public
-Lots of NEW video games!!!
-Talk to the developers and show them some love!
-Tasty Zbar food and drink available
Bring out the whole family for dinner and games.
Then have your kids drive themselves home at 8:00, so you can stay out late to drink and game with us!
6pm-8pm, all ages
After 8pm, 21 and up
Friday 2015-04-10 at 6:00pm – 11:00pm
2100 S Preston St, Louisville, Kentucky 40217
Please RSVP HERE: Facebook Event Page
GameDevLou showed off our games at the Louisville Arcade Expo 2015 on March 8-9 2015
We had part of a booth in what will now be called “Indie alley” at ArcadeRX, and we hope to go again and exibit next year with even more polished games and more local indies!
The latest game from us here at Two Scoop Games is SyRUSH, which we have deemed “the official waffle simulator of breakfast,” is out now and available in the iOS App Store. Feel the rush in this fast-paced arcade style game where you tap waffle squares to fill your waffle with the perfect distribution of mouth-watering toppings. Full version of the game includes 7 unique toppings.
This is our first leap into Apple’s GameCenter, which means SyRUSH has online leaderbords to compete with waffle afficianados across the globe, and fun achievements to unlock.
The game is free to try, and 99 cents to purchase the full game(via in-app-purchase).
Check it out here, and download it for iOS: http://twoscoopgames.com/syrush