20 local developers from southern Indiana, Lexington, and our own Louisville based GameDevLou crew showed off their latest work to a big crowd at Zanzabar in louisville.
Zanzabar is a great spot here in Louisville that is known for having a multitude of awesome retro arcade cabinets and pinball machines.
The event was a big launch party for local studio Mommy’s Best Games‘ new mobile game ‘Finger Derpy’. Nathan and Amy Fouts (Mommy’s Best Games) had several fun activities planned, including contests with great prizes like custom Finger Derpy themed Louisville Stoneware plates!
Thanks again to Mommy’s Best Games, and Zanzabar for making this all possible, it was a great opportunity to show Louisville that yes, we do make games here, and they are rad!
So this early morning (and I do mean early… 4:45am!) some of us from GameDevLou had the pleasure of hanging out with Nathan & Amy Fouts of Mommy’s Best Games to be on a morning TV spot for their new game Finger Derpy! We all met at Zanzabar (where the #ChompTheBit event will be friday!) with Keith Kaiser and Eric from WDRB Fox 41 news. The shooting process for a live morning show was an interesting experience, it took place in small spurts that were sprinkled into the morning show live.
I (Alex) had the awesome opportunity to show off Stanley Squeaks and the Emerald Burrito, which is the Two Scoop Games entry for #ChompTheBit. I had no idea what to say, and nothing was rehearsed, but I think everyone did well and got across what we were trying to convey.
There are two videos up on the WDRB website now, so check them out here:
We met up at LVL1 sunday as usual but with an added new face. Jeff Dehut showed up and introduced himself, he is working on a board game called Pocket Dungeon Quest. He showed us his prototype and explained the rules, and what was left in his game creation process; play testing! So Mike, Eric, and I (Alex) offered to try it out. I found it really fun, and after some refinements this could be a really great 2-4 player game.
The game is a dungeon crawler where you flip tiles to reveal the map, and move around the board taking turns. Each tile can reveal a monster you must fight, an item you can draw, gold, or any combination of those. I really loved the art style as you can see here.
The objective right now is to uncover the whole map without losing any party members.
Jeff gave us (GameDevLou) his only physical copy, and said he could make more. I am glad he came and hope he continues to come and work though the process with us here as support.
This is what Game Dev Lou is all about, seeing what people are working on and being there for each-other through the game-making process.
The rest of us were all working on our own projects and made some progress, but just seeing what others are doing and getting to try out great local games is the best part of Game Dev Lou for me.
Join us next time, Sunday May 25th, the day after Sigma Play Game Developer’s Conference in Bloomington IN ( Sigma Play Website )