At the July 6th meeting, we had a large turnout with 10 people showing up to Quills Coffee including several new faces.
Game Dev Lou filling up Quills Coffee
Martin Reimer showed us a recent build of his nostalgic arcade game Solomon’s Temple.
Nathan Fouts showed us a recent build of his weird pigs-in-space variety game Pig Eat Ball.
Daniel Smith showed off Java and C++ versions of his in-development bullet-hell shooter game.
Mattie Richards was working on upgrading her web site.
Dan, Martin, and Nathan checking out each other’s games
Ben James showed us his digging/crafting/survival game called “100 Days”.
Barry Rowe was working on his infinite running game informally called Bubble Runner.
Alex Bezuska and I (Eric Lathrop) were polishing up some advertising code for our new game SyRUSH.
Alex & Ben chatting while Barry works
Rex Soriano was working on a concept for a new gladiator-themed top-down brawler.
Anthony Quisenberry was working out a way to fit more monitors on the small Quills tables.
Rex & Anthony
Nathan mentioned that he was planning some sort of public game demonstration event in the fall when Pig Eat Ball ships. Nathan also mentioned that he was setting up some sort of mailing list to announce regional Kentuckiana game development related events.