Check out our Ludum Dare Presentations:
- Danielle Blank, Kevin Price
- Justin Yun
Alex organized a #6HourGameJam on Saturday, June 13th. We had 8 people participate and ended up with 6 games or game concepts.
Watch GameDevLou participate in #LDJAM #LD32 starting tonight (friday) 04-17-15 7pm -2am!
This will be a stream from a camera in the corner of the room so we can catch all the action, over 16 game devs will be working hard to create brand new games in 48 hours based on the same theme!
Twitch stream: http://www.twitch.tv/twoscoopgames
04-17-15 7pm -2am!
04-18-15 9am -2am!
04-19-15 9am -9pm!
Submit your own by mentioning @TwoScoopGames using the hashtag #GameJamTips!
don't install any updates on your computer until it's over.
#GameJamTips Rename your game files [As to not say LD32 when we download them], Keep it simple. Know that whatever you make, I will enjoy :)
Know your limits and be realistic about what you can complete in one weekend.
there are no bad themes, just bad brains
consistency is far more important than technical prowess
drink water, get sleep
Make an in-game tutorial/help menu. No one reads game descriptions, no matter how much bold font you use.
go with whatever graphics you make first
finish all/most assets Friday
write down everything while brainstorming
only #gamejamtip I can think of that isn't intuitive is to know the kind of game you want to make going in.
Make something enjoyable, not a half-baked version of "that big idea" you have in the back of your mind.
when stumped: shower/walk. =)
I have two!
1) Keep your scope small, and polish big.
2) Get enough water, good food, and rest.
pretend the deadline is sat noon: make an mvp that "works"
stay hydrated! It works!
when tired: sleep
Make sure you sleep & take occasional mental breaks. Stepping back for a half hour can help clear mental roadblocks. #LDJAM
Learn your tools before #LDJAM!
tip for today: focus on things others leave out, the biggest and best thing you can do to your jam game is kick ass audio :)
throw away your first 5-10 ideas! they’re the super obvious ones. best advice i can give
My advice would be: don't rely on humor too much
Oh, and don't assume people are going to read the instructions before trying your game. Include a tutorial if you can!
Hmm - just the usual: keep it simple, have fun, and save the drinks for the end ;)
heck yeah! 1) do what you're best at 2) do what you love 3) do something new! I'll think of later :)
1. Have a pen and paper todo list always beside you. Easy to scribble notes on, and so satisfying to cross things off.
stay small so you can focus on details if you want something that feels complete
I always don't sleep on the 2nd night but that isn't very practical for most people haha
Don’t get hung up on new tech. Use what you know or risk fighting the tools the whole time instead of creating a game.
If you’re up late at night unable to solve a technical problem… Go to bed.
Work only in circles and rectangles the first two hours. Focus on crafting the interaction, then focus on crafting look/feel.
Premature optimization is the root of all evil. Just get things working. Scrappy is ok.
Focus on the first minute of gameplay. If you can build a fun, juicy first minute, and you have time, expand to 5 min.
Make a “Implement if there’s time” list. Every new idea goes there by default.
Sure! How about... Make bad games!
Don't spend too long on any individual problem, and put things in using the simplest way you can think of
underscope underscope underscope
5. If you have audio, add a mute button/key.
6. If downloadable, make sure there's a way to quit! Esc key works well.
3. Eat! SLEEP! Solve roadblocks by walking away for a bit.
4. Audio: get some. Even if it's mouth sounds. Audacity, bfxr.
Get full nights of sleep and take plenty of time for food and breaks. Think of breaks as negative space to define your work
I like to go on a walk the first evening of the jam, or go out for food with my team. Physically remove myself from the PC.
Don't rush into things. Give yourself some time to ponder the idea, sometimes the second or third idea is better than the 1st
1. Reduce scope!!! Then reduce! Make concept expansion part of polishing.
2. Get a playable core loop ASAP & iterate.
Limit your sugar intake so you don't have nasty energy crashes.
make sure you learn something new. If you need ideas try to prototype the project you are afraid of!
get enough rest, work in a group if you can, keep scope small, know your tools and don't give up!
Get enough sleep & don't be afraid to break out of ur comfort zone. Challenge yourself and ur partner(s). Rawr!
Be prepared to hate the theme, and move on if you can't work with it. Also eat real food. Fruits, vegetables, meat, etc.
Many voters will only play web player/ #html5 games, be sure to export for web if possible!
by Chris Bellow,Martin Reimer
Run from the Cops and don’t get nailed by their flying donuts of death(right now donuts don’t do any damage so you will be safe)!
Run and dodge obstacles by rolling. Watch out for traffic cones and glass handlers!
This is a game that takes the classic side scroller and flips it. You have just rescued the princess and have to figure out what to do now. I recommend getting out of the dungeon.
Be the matchmaker for the shy Sheila as you travel through time to make sure she meets the love of her life, Gertrude.
The Day the World Changed is a somber reflection on the troubles a new baby can bring to a family and how it can affect the whole community. Controls: left/right arrow keys
As a camping enthusiast, you encounter a grumpy, suspicious park ranger who’s watching you closely for any slip ups. He wants a pristine park! Unfortunately your campsite is frequented by PartySquatch himself. What do you do now? CONTROLS: ASWD or ARROWS to move (you can only go up on trees) F to pickup/drop items