Category Archives: Conference

Sigma Play 2014

Three of us went to Bloomington for Sigma Play 2014. We learned a bunch, and got a bunch of really good ideas for the games we’re working on.

Richard Ludlow and Richard Gould from Hexany Audio gave a greate hands-on workshop on using Audacity to create wonderful game audio.

Audio Design: Production and Aesthetic

Audio Design: Production and Aesthetic

RunJumpDev gave a presentation about how to grow your local game development community.

RunJumpDev :Growing Your Local Game Development Community

RunJumpDev :Growing Your Local Game Development Community

Sarah “Intellagirl” Smith-Robbins presented on how to design and run an Alternate Reality Game (ARG).

Down the Rabbit Hole! 
</p>
					</div><!-- .entry-content -->
		
		<footer class= This entry was posted in Conference on by .