Author Archives: Eric Lathrop

Sunday, May 25th Meeting Recap

Working Hard

Working Hard

At the May 25th meeting we:

Discussing a possible workshop

Discussing a possible workshop

Sigma Play 2014

Three of us went to Bloomington for Sigma Play 2014. We learned a bunch, and got a bunch of really good ideas for the games we’re working on.

Richard Ludlow and Richard Gould from Hexany Audio gave a greate hands-on workshop on using Audacity to create wonderful game audio.

Audio Design: Production and Aesthetic

Audio Design: Production and Aesthetic

RunJumpDev gave a presentation about how to grow your local game development community.

RunJumpDev :Growing Your Local Game Development Community

RunJumpDev :Growing Your Local Game Development Community

Sarah “Intellagirl” Smith-Robbins presented on how to design and run an Alternate Reality Game (ARG).

Down the Rabbit Hole! 
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March 16th Meeting Productivity!

 

Today’s meeting had a smaller turnout, but higher productivity. We met at Quills and had to shuffle tables a few times before finally settling in the back. We met two new people (Tim & Darrien) who were looking to join onto a team working with Unity. I helped Rex get started on a platformer using my Splat HTML5 game engine. I also helped Mattie debug the tilt controls on her base.jump game. Alex and I got advertising working on our Ejecta iOS port of Kickbot.3/16/2014 Meeting at Quills