Author Archives: Eric Lathrop

Our Ludum Dare 35 Games

AdventureQuest

Zach Green

Explore a diverse and crazy open world!

Explore a diverse and crazy open world!

Chopping Spree

Connan Bell, Loi LeMix, Barry Rowe, Rex Soriano

Fight monsters, grow your weapon to it's full potential. In Chopping Spree you play as a dagger, aspiring for greater destruction. As you defeat rat minions, you grow and transform to bigger and better forms. Each enemy has an aura (just a bunch of colored particles :/). To damage enemies you must switch to the OPPOSITE aura.

Fight monsters, grow your weapon to it’s full potential. In Chopping Spree you play as a dagger, aspiring for greater destruction. As you defeat rat minions, you grow and transform to bigger and better forms. Each enemy has an aura (just a bunch of colored particles :/). To damage enemies you must switch to the OPPOSITE aura.

Dad’s Safari

Allen-Michael Brower

You are a high profile dad salesman and your clientele demand only the best poached fathers. Sell your dads to the highest bidder in this Dad Safari video cassette for your Pico-8 Entertainment System

You are a high profile dad salesman and your clientele demand only the best poached fathers. Sell your dads to the highest bidder in this Dad Safari video cassette for your Pico-8 Entertainment System

Element Undesired

Stephen Abrams, Cara Smith

Ikaruga-style top-down floater. Shift your character between fire and water - collect the appropriate element, avoid the opposite.

Ikaruga-style top-down floater. Shift your character between fire and water – collect the appropriate element, avoid the opposite.

A Pickle of a Mystery

Sena Bryer

A mystery game in visual novel format, similar to the Ace Attorney series. You are a shifter, able to assume the forms of those you make physical contact with. You are also a detective, which is why the ragtag bunch of weirdos and idiots surrounding a murder at the Annual Pickle Competition will never solve it without your help.

A mystery game in visual novel format, similar to the Ace Attorney series. You are a shifter, able to assume the forms of those you make physical contact with. You are also a detective, which is why the ragtag bunch of weirdos and idiots surrounding a murder at the Annual Pickle Competition will never solve it without your help.

PolyMorphic

Matthew Caldwell, Ryan Giordano, Anthony Quisenberry, Veronica Rivera

PolyMorphic has you nomming your way from tadpole to frog. Swim around collecting the right kind of food and increase your development. Will you be King of the Pond or a Grumpy Toad. Eating the correct type of food increases your odds of becoming a cool frog in the end scene. This game is worth playing more than once to see the many different frogs you can become. Pro tip: some of the funnier frogs may require actively sabotaging your own goal.

PolyMorphic has you nomming your way from tadpole to frog. Swim around collecting the right kind of food and increase your development. Will you be King of the Pond or a Grumpy Toad.
Eating the correct type of food increases your odds of becoming a cool frog in the end scene. This game is worth playing more than once to see the many different frogs you can become. Pro tip: some of the funnier frogs may require actively sabotaging your own goal.

Proving Grounds

Justin Yun
Proving Grounds

Shifter

JeffreyGreen

Rotate your character to match the shapes and stack up fat points!

Rotate your character to match the shapes and stack up fat points!

Squid Girl

Hannah Fitzgerald, Ben Wiley

Take Pixel Princess down the beach and help her pick up some beach goodies, but watch out for the obstacles! Master Inky will rise from the sea and transform Pixel Princess into Squid Girl, where her point collecting powers become key in the sea.

Take Pixel Princess down the beach and help her pick up some beach goodies, but watch out for the obstacles! Master Inky will rise from the sea and transform Pixel Princess into Squid Girl, where her point collecting powers become key in the sea.

Upshift

Jessica Hayley

Go up to win! Arrow keys to move, you gotta hit them on the beat! Get to the green goal! you gotta be the same shape as the barriers to pass through

Go up to win!
Arrow keys to move, you gotta hit them on the beat!
Get to the green goal! you gotta be the same shape as the barriers to pass through

Our Ludum Dare 32 Games

Dreamscape

Caleb Byrd, Kurt Effinger, Ben James, Loi LeMix

A procedurally generated Roguelike inspired by games like Zelda and Binding of Isaac. The Boss lurks deep in the heart of a bleak, colorless dungeon. With modular light based weapons and animal companions, restore life and hope to a world overtaken by darkness.

A procedurally generated Roguelike inspired by games like Zelda and Binding of Isaac. The Boss lurks deep in the heart of a bleak, colorless dungeon. With modular light based weapons and animal companions, restore life and hope to a world overtaken by darkness.

Food Fight

Clay Morton, Anthony Quisenberry, Kira Winters

This is a Local multiplayer food fighter. So Our unconventional weapon is obviously food.

This is a Local multiplayer food fighter. So Our unconventional weapon is obviously food.

Lisa vs. the Tornado

Lisa Brown

Inspired by a visit to my hometown in Kentucky as an adult, this is a story about how I coped with a fear of tornadoes over the years. It is my first Twine game.

Inspired by a visit to my hometown in Kentucky as an adult, this is a story about how I coped with a fear of tornadoes over the years. It is my first Twine game.

Selfie Assault!

Mint

ONLY CAMERAS CAN SEE THEM ONLY SELFIES CAN KILL THEM NO FILTER. NO MERCY. SELFIE ASSAULT!

ONLY CAMERAS CAN SEE THEM
ONLY SELFIES CAN KILL THEM
NO FILTER. NO MERCY.
SELFIE ASSAULT!

Uprooted

Alex Bezuska, Eric Lathrop

Charge, jump, DESTROY! Help a lost carrot get back to the carrot patch, but watch out for evil rabbits!

Charge, jump, DESTROY! Help a lost carrot get back to the carrot patch, but watch out for evil rabbits!

Our Ludum Dare 31 Games

BIRDS!Barry Rowe, Loi LeMix, Rex Soriano

BIRDS! is a tranquil, light game where you have influence over a gathering of birds. You can lightly disturb the birds, force them to move around, or if you're not careful, scare them away entirely. The game starts in "Chill" mode, and is open-ended. You can switch on the power, and enter "Shock" mode where you must protect the birds from electrical surges before too many birds get fried.

BIRDS! is a tranquil, light game where you have influence over a gathering of birds. You can lightly disturb the birds, force them to move around, or if you’re not careful, scare them away entirely. The game starts in “Chill” mode, and is open-ended. You can switch on the power, and enter “Shock” mode where you must protect the birds from electrical surges before too many birds get fried.

Carillon – Kyle McCormick, Kurt Taylor, Daniel Waddell, Kendra Waddell

Carillon is a game where you have to record your version of a song on bells. The game will play two bars of a song and it is up to you to play the song back. If you think you have the stuff, try playing without the metronome.

Carillon is a game where you have to record your version of a song on bells. The game will play two bars of a song and it is up to you to play the song back. If you think you have the stuff, try playing without the metronome.

Desserts Killed Your DaddyAlex Bezuska, Eric Lathrop

Kill as many desserts as possible in the given time! Can you get to 50 points and defeat the GingerBoss?

Kill as many desserts as possible in the given time! Can you get to 50 points and defeat the GingerBoss?

Do you want to kill a snowman?Collin Bishop, Jason Latta

In our game you must kill the oncoming snowmen waves using your choice of 3 weapons.

In our game you must kill the oncoming snowmen waves using your choice of 3 weapons.

The Lonely Realm of Tom Thaum, the Space WizardJoey Andrews, Sarah

You are Tom. You are a wizard that lives alone on a planetoid deep in space. An unanticipated meteor storm has destroyed your tower, the focus of your power. It threatens to destroy your home world. Can you rebuild and save your tiny planet?

You are Tom. You are a wizard that lives alone on a planetoid deep in space. An unanticipated meteor storm has destroyed your tower, the focus of your power. It threatens to destroy your home world. Can you rebuild and save your tiny planet?

LudumNamCaleb Byrd, Brandon Jones, Sheridan Rathburn

We wanted to make a bit of an RTS and a bit of a tower defense with the quick gameplay and crushing difficulty of a rogue-like. Control info is in the read-me, and the game is winnable, though punishing. This was the first jam for each member of our 3 man team, and we are pretty happy with the result. Snowman easter egg, for the theme none of us wanted to win.

We wanted to make a bit of an RTS and a bit of a tower defense with the quick gameplay and crushing difficulty of a rogue-like. Control info is in the read-me, and the game is winnable, though punishing. This was the first jam for each member of our 3 man team, and we are pretty happy with the result. Snowman easter egg, for the theme none of us wanted to win.

MareldaBen James

A procedural RPG platformer, hack and slash, rogue-like adventure. The world is infinite and completely random, no play through will ever be the same, including randomized weapons and dungeons. See how far you can get! Inspired by Castlevania, Mario, and Zelda!

A procedural RPG platformer, hack and slash, rogue-like adventure. The world is infinite and completely random, no play through will ever be the same, including randomized weapons and dungeons. See how far you can get! Inspired by Castlevania, Mario, and Zelda!

One Does Not Simply Walk Into More DoorsLisa Brown, Joonas Turner, Adriel Wallick

Tiny ghost loves candy. Get the most candy. Arrow keys to move.

Tiny ghost loves candy. Get the most candy. Arrow keys to move.

Pixie’s Minimap AdventureAnthony Quisenberry

The Idea behind this game came from the thought that you can play most games that have a mini-map simply by looking at said mini-map the entire time. There was a logic puzzle that was intended to be implemented but I ran out of time. Additionally, I want to tweak the physics so that the movement flows a bit better and make the character actually jump rather than fly. At this time, you can fly over the triggers( the sprites that look like cross-hairs) and cause them to become active or inactive.

The Idea behind this game came from the thought that you can play most games that have a mini-map simply by looking at said mini-map the entire time. There was a logic puzzle that was intended to be implemented but I ran out of time. Additionally, I want to tweak the physics so that the movement flows a bit better and make the character actually jump rather than fly. At this time, you can fly over the triggers( the sprites that look like cross-hairs) and cause them to become active or inactive.

Extra Life Fundraiser

Extra Life Logo

On October 25, 2014, Travis Garrison will be participating in the Extra Life worldwide 24-hour game marathon to raise money for Kosair Children’s Hospital. Kosair Children’s Hospital treats thousands of children each year, regardless of their family’s ability to pay. These kids are facing scary stuff like cancer, cystic fibrosis, and injuries from accidents.

Travis needs your support in the form of a monthly pledge or one-time gift that will go directly to Kosair Children’s Hospital. Your donation is tax-deductible and ALL PROCEEDS go to help kids.

Support Travis with a donation on the Extra Life site.

Sunday, August 17th Meeting Recap

The August 17th meeting was our first meeting at the new LVL1 Hackerspace building.

The GameDevLou group in the new LVL1 space

The GameDevLou group in the new LVL1 space

The August 17th meeting was also the first meeting after we set up our new Meetup group, so we had a bunch of new members (Caleb, Danny, Sanjay, Robbie) find us and attend their first meeting.

Mike introducing new member Caleb to the group and LVL1

Mike introducing new member Caleb to the group and LVL1

Mattie worked on her Unity Pong game.

Mattie working on her Unity Pong game

Mattie working on her Unity Pong game

Alex brought a computer for us to install our games on for the Louisville Mini Maker Faire, where we will have a GameDevLou booth. Alex had freshly installed Ubuntu 14.04 on it, and was working on installing graphics drivers and testing games.

Alex working on the Mini Maker Faire machine

Alex working on the Mini Maker Faire machine

Travis went around giving Unity advice and worked on getting Spit Ballar up and running on the Mini Maker Faire machine.

Rex and Anthony worked on their Ludum Dare 29 game Fluffykins’ Great Sorting Adventure.

Robbie Cooper worked on his game written in Ruby.

Daniel Sizemore and teammate Robbie worked on their game White Mage Killed a Guy.

Daniel Smith worked on his bullet hell shooter game.

Mattie, Robbie, and Alex at Dairy Kastle

Mattie, Robbie, and Alex at Dairy Kastle

Sunday, July 20th Meeting Recap

Today we met at Velocity Indiana and had some new members attend.

The major thing we accomplished was to get a GameDevLou directory page, and a current game projects page set up. We set up the people who attended the meeting, so if you missed it and want to get added, follow the instructions from the mailing list.

Alex finished up a version of the GameDevLou logo suitable for stickers, and many people pitched in to place an order of 100 high-quality Sticker Mule die-cut stickers. They should arrive in time for the next meeting.
Game Dev Lou Stickers Ordered

Mattie showed off a game called Pivvot, and also streamed some of The International DOTA 2 competition while trying to explain the game to us.

Nick Branstein made it to his first meeting, and showed off his game Fat Baby Dragons: Tower Defense.

Rex worked on Spit Ballar.

Daniel worked on his game White Mage Killed a Guy.

GameDevLou members at work

Barry and Mike worked on their game Bubble Runner as well as some back-end hosting issues with this blog.
GameDevLou members hard at work
Chris worked on some enemy AI for Solomon’s Temple as well as plans for his Villatron Mech arcade cabinet.

Robbie Cooper was working on his new platformer game using Ruby, gosu, and chipmunk.

Alex and Eric got the group to playtest the latest version of SyRUSH.
GameDevLou members play testing SyRUSH by Two Scoop Games

Sunday, July 6th Meeting Recap

At the July 6th meeting, we had a large turnout with 10 people showing up to Quills Coffee including several new faces.

Game Dev Lou filling up Quills Coffee

Game Dev Lou filling up Quills Coffee

Martin Reimer showed us a recent build of his nostalgic arcade game Solomon’s Temple.

Nathan Fouts showed us a recent build of his weird pigs-in-space variety game Pig Eat Ball.

Daniel Smith showed off Java and C++ versions of his in-development bullet-hell shooter game.

Mattie Richards was working on upgrading her web site.

Dan, Martin, and Nathan checking out each other's games

Dan, Martin, and Nathan checking out each other’s games

Ben James showed us his digging/crafting/survival game called “100 Days”.

Barry Rowe was working on his infinite running game informally called Bubble Runner.

Alex Bezuska and I (Eric Lathrop) were polishing up some advertising code for our new game SyRUSH.

Alex & Ben chatting while Barry works

Alex & Ben chatting while Barry works

Rex Soriano was working on a concept for a new gladiator-themed top-down brawler.

Anthony Quisenberry was working out a way to fit more monitors on the small Quills tables.

Rex & Anthony

Rex & Anthony

Nathan mentioned that he was planning some sort of public game demonstration event in the fall when Pig Eat Ball ships. Nathan also mentioned that he was setting up some sort of mailing list to announce regional Kentuckiana game development related events.

RunJumpDev Field Trip Recap

Yesterday we took a field trip to Lexington’s Awesome Inc for RunJumpDev‘s monthly meeting. We had dinner with some of the RunJumpDev members before the meeting and heard about their projects, like All Messed Up Games‘ literally on-rails shooter Railgun Express, and Leonard Wedderburn‘s mobile game T.H.E. N.A.F.

GameDevLou visiting RunJumpDev at Awesome Inc

GameDevLou visiting RunJumpDev at Awesome Inc

Michael Hartman of FrogDice spoke about his experience getting a game through the Greenlight process onto Steam. We learned a lot, and now getting onto Steam no longer seems out-of-reach impossible.

Michael Hartman speaking about his experience getting on Steam

Michael Hartman speaking about his experience getting on Steam

After the meeting a bunch of us walked to get ice cream.

Eating ice cream at Sav's Chill

Eating ice cream at Sav’s Chill