Alex organized a #6HourGameJam on Saturday, June 13th. We had 8 people participate and ended up with 6 games or game concepts.
On October 25, 2014, Travis Garrison will be participating in the Extra Life worldwide 24-hour game marathon to raise money for Kosair Children’s Hospital. Kosair Children’s Hospital treats thousands of children each year, regardless of their family’s ability to pay. These kids are facing scary stuff like cancer, cystic fibrosis, and injuries from accidents.
Travis needs your support in the form of a monthly pledge or one-time gift that will go directly to Kosair Children’s Hospital. Your donation is tax-deductible and ALL PROCEEDS go to help kids.
The August 17th meeting was our first meeting at the new LVL1 Hackerspace building.
The August 17th meeting was also the first meeting after we set up our new Meetup group, so we had a bunch of new members (Caleb, Danny, Sanjay, Robbie) find us and attend their first meeting.
Mattie worked on her Unity Pong game.
Alex brought a computer for us to install our games on for the Louisville Mini Maker Faire, where we will have a GameDevLou booth. Alex had freshly installed Ubuntu 14.04 on it, and was working on installing graphics drivers and testing games.
Travis went around giving Unity advice and worked on getting Spit Ballar up and running on the Mini Maker Faire machine.
Robbie Cooper worked on his game written in Ruby.
Daniel Sizemore and teammate Robbie worked on their game White Mage Killed a Guy.
Daniel Smith worked on his bullet hell shooter game.
Today we met at Velocity Indiana and had some new members attend.
The major thing we accomplished was to get a GameDevLou directory page, and a current game projects page set up. We set up the people who attended the meeting, so if you missed it and want to get added, follow the instructions from the mailing list.
Alex finished up a version of the GameDevLou logo suitable for stickers, and many people pitched in to place an order of 100 high-quality Sticker Mule die-cut stickers. They should arrive in time for the next meeting.
Daniel worked on his game White Mage Killed a Guy.
Barry and Mike worked on their game Bubble Runner as well as some back-end hosting issues with this blog.
Chris worked on some enemy AI for Solomon’s Temple as well as plans for his Villatron Mech arcade cabinet.
At the July 6th meeting, we had a large turnout with 10 people showing up to Quills Coffee including several new faces.
Ben James showed us his digging/crafting/survival game called “100 Days”.
Rex Soriano was working on a concept for a new gladiator-themed top-down brawler.
Anthony Quisenberry was working out a way to fit more monitors on the small Quills tables.
Nathan mentioned that he was planning some sort of public game demonstration event in the fall when Pig Eat Ball ships. Nathan also mentioned that he was setting up some sort of mailing list to announce regional Kentuckiana game development related events.
Yesterday we took a field trip to Lexington’s Awesome Inc for RunJumpDev‘s monthly meeting. We had dinner with some of the RunJumpDev members before the meeting and heard about their projects, like All Messed Up Games‘ literally on-rails shooter Railgun Express, and Leonard Wedderburn‘s mobile game T.H.E. N.A.F.
After the meeting a bunch of us walked to get ice cream.