On behalf of GameDevLou AND TwoScoopGames, I am extremely proud of Eric, he did a great job and looked confident and kept the crowd engaged the whole time.
I wish I could have made it out to see his talk in person. But what is the next best thing?
Full video and slides!
The latest game from us here at Two Scoop Games is SyRUSH, which we have deemed “the official waffle simulator of breakfast,” is out now and available in the iOS App Store. Feel the rush in this fast-paced arcade style game where you tap waffle squares to fill your waffle with the perfect distribution of mouth-watering toppings. Full version of the game includes 7 unique toppings.
This is our first leap into Apple’s GameCenter, which means SyRUSH has online leaderbords to compete with waffle afficianados across the globe, and fun achievements to unlock.
The game is free to try, and 99 cents to purchase the full game(via in-app-purchase).
Our next game is Pig Eat Ball.
“Help Bow win back her freedom! King Cake has decreed whomever can win his contest will marry his daughter! –But SHE has other ideas!
As Princess Bow, take back your fate by winning the contest yourself!”
The contest involves solving puzzlish-action levels like eating all the balls in a given level. It’s tricky though because as you eat in this game, you get bigger! Eat too much and you’ll get stuck. Now it’s time to barf to squeeze through!
There will be hundreds of levels in the final game, with lots of level goals besides just eating balls. Things like dodging asteroids, breaking crates, building sammiches, racing, eating ice cream, and more!
There’s also a 4-player party mode, and a robust level editor for building your own levels.
We will have a PC running Ubuntu for members to put their games on, let’s try to get all games on the machine around the time of the next meeting, and get then working with the game controller (USB NES game pad)
Lisa Brown, a Louisville native and Game Designer at Insomniac Games, along with Nick Weihs, Senior Gameplay Programmer at Insomniac Games, will be joining Game Dev Lou for dinner on July 10th at 7pm!
Come meet Lisa and Nick, ask them questions about working at Insomniac Games and what it’s like work in the AAA games industry. Also, feel free to bring your laptop and show off what you’ve been working on and get feedback.
This Wed, 06-25-14 several of us from Game Dev Lou will be piling into a couple cars and heading down to Lexington, KY to visit Run Jump Dev for their monthly meeting.
Run Jump Dev is a game development community started in 2011, and we have met several of the members now online through game jams, at their booth at the Louisville Arcade Expo, and the recent Sigma Play game development conference in Bloomington, IN last month.
Wednesday, Michael Hartman from FrogDice will be talking about getting games on Steam. This is a great opportunity to learn from other developers who are traveling the same road we are on, but are further down the line. Especially for me, since getting a game on steam is a on my list of long-term goals for my game dev career.
I am looking forward to meeting more of the Run Jump Dev crew, and building the relationship with other great local indie dev communities. I hope to see you there!
If you would like to join us, the meeting is at 7pm at Awesome Inc.
We have a carpool leaving from the Kroger parking lot at 12611 Taylorsville Rd at 4:20pm. We’re meeting some of the RunJumpDev people for dinner at The Grey Goose at 5:30pm. Everyone is invited, and it’s also fine if you can’t make dinner and want to drive separate to the meeting at 7pm.
We have a discussion thread going on the google group, and that is the best place to coordinate if you want to join us.
We met up at LVL1 sunday as usual but with an added new face. Jeff Dehut showed up and introduced himself, he is working on a board game called Pocket Dungeon Quest. He showed us his prototype and explained the rules, and what was left in his game creation process; play testing! So Mike, Eric, and I (Alex) offered to try it out. I found it really fun, and after some refinements this could be a really great 2-4 player game.
The game is a dungeon crawler where you flip tiles to reveal the map, and move around the board taking turns. Each tile can reveal a monster you must fight, an item you can draw, gold, or any combination of those. I really loved the art style as you can see here.
The objective right now is to uncover the whole map without losing any party members.
Jeff gave us (GameDevLou) his only physical copy, and said he could make more. I am glad he came and hope he continues to come and work though the process with us here as support.
This is what Game Dev Lou is all about, seeing what people are working on and being there for each-other through the game-making process.
The rest of us were all working on our own projects and made some progress, but just seeing what others are doing and getting to try out great local games is the best part of Game Dev Lou for me.
Join us next time, Sunday May 25th, the day after Sigma Play Game Developer’s Conference in Bloomington IN ( Sigma Play Website )