Monthly Archives: July 2014

Sunday, July 20th Meeting Recap

Today we met at Velocity Indiana and had some new members attend.

The major thing we accomplished was to get a GameDevLou directory page, and a current game projects page set up. We set up the people who attended the meeting, so if you missed it and want to get added, follow the instructions from the mailing list.

Alex finished up a version of the GameDevLou logo suitable for stickers, and many people pitched in to place an order of 100 high-quality Sticker Mule die-cut stickers. They should arrive in time for the next meeting.
Game Dev Lou Stickers Ordered

Mattie showed off a game called Pivvot, and also streamed some of The International DOTA 2 competition while trying to explain the game to us.

Nick Branstein made it to his first meeting, and showed off his game Fat Baby Dragons: Tower Defense.

Rex worked on Spit Ballar.

Daniel worked on his game White Mage Killed a Guy.

GameDevLou members at work

Barry and Mike worked on their game Bubble Runner as well as some back-end hosting issues with this blog.
GameDevLou members hard at work
Chris worked on some enemy AI for Solomon’s Temple as well as plans for his Villatron Mech arcade cabinet.

Robbie Cooper was working on his new platformer game using Ruby, gosu, and chipmunk.

Alex and Eric got the group to playtest the latest version of SyRUSH.
GameDevLou members play testing SyRUSH by Two Scoop Games

Sunday, July 6th Meeting Recap

At the July 6th meeting, we had a large turnout with 10 people showing up to Quills Coffee including several new faces.

Game Dev Lou filling up Quills Coffee

Game Dev Lou filling up Quills Coffee

Martin Reimer showed us a recent build of his nostalgic arcade game Solomon’s Temple.

Nathan Fouts showed us a recent build of his weird pigs-in-space variety game Pig Eat Ball.

Daniel Smith showed off Java and C++ versions of his in-development bullet-hell shooter game.

Mattie Richards was working on upgrading her web site.

Dan, Martin, and Nathan checking out each other's games

Dan, Martin, and Nathan checking out each other’s games

Ben James showed us his digging/crafting/survival game called “100 Days”.

Barry Rowe was working on his infinite running game informally called Bubble Runner.

Alex Bezuska and I (Eric Lathrop) were polishing up some advertising code for our new game SyRUSH.

Alex & Ben chatting while Barry works

Alex & Ben chatting while Barry works

Rex Soriano was working on a concept for a new gladiator-themed top-down brawler.

Anthony Quisenberry was working out a way to fit more monitors on the small Quills tables.

Rex & Anthony

Rex & Anthony

Nathan mentioned that he was planning some sort of public game demonstration event in the fall when Pig Eat Ball ships. Nathan also mentioned that he was setting up some sort of mailing list to announce regional Kentuckiana game development related events.

Dinner with Lisa Brown & Nick Weihs of Insomniac games


Lisa Brown, a Louisville native and Game Designer at Insomniac Games, along with Nick Weihs, Senior Gameplay Programmer at Insomniac Games, will be joining Game Dev Lou for dinner on July 10th at 7pm!

Come meet Lisa and Nick, ask them questions about working at Insomniac Games and what it’s like work in the AAA games industry. Also, feel free to bring your laptop and show off what you’ve been working on and get feedback.

Dinner will be at Zanzabar on July 10th at 7pm. Zanzabar is a restaurant, bar, and an arcade! Zanzabar is located at 2100 S Preston St, Louisville, KY 40217.