Monthly Archives: May 2014

Sunday, May 25th Meeting Recap

Working Hard

Working Hard

At the May 25th meeting we:

Discussing a possible workshop

Discussing a possible workshop

Sigma Play 2014

Three of us went to Bloomington for Sigma Play 2014. We learned a bunch, and got a bunch of really good ideas for the games we’re working on.

Richard Ludlow and Richard Gould from Hexany Audio gave a greate hands-on workshop on using Audacity to create wonderful game audio.

Audio Design: Production and Aesthetic

Audio Design: Production and Aesthetic

RunJumpDev gave a presentation about how to grow your local game development community.

RunJumpDev :Growing Your Local Game Development Community

RunJumpDev :Growing Your Local Game Development Community

Sarah “Intellagirl” Smith-Robbins presented on how to design and run an Alternate Reality Game (ARG).

Down the Rabbit Hole! 
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Sunday May 11th Recap

We met up at LVL1 sunday as usual but with an added new face. Jeff Dehut showed up and introduced himself, he is working on a board game called Pocket Dungeon Quest. He showed us his prototype and explained the rules, and what was left in his game creation process; play testing! So Mike, Eric, and I (Alex) offered to try it out. I found it really fun, and after some refinements this could be a really great 2-4 player game.

The game is a dungeon crawler where you flip tiles to reveal the map, and move around the board taking turns. Each tile can reveal a monster you must fight, an item you can draw, gold, or any combination of those. I really loved the art style as you can see here.

Pocket Dungeon Quest explosivelimes

The objective right now is to uncover the whole map without losing any party members.

Jeff gave us (GameDevLou) his only physical copy, and said he could make more. I am glad he came and hope he continues to come and work though the process with us here as support.
This is what Game Dev Lou is all about, seeing what people are working on and being there for each-other through the game-making process.

The rest of us were all working on our own projects and made some progress, but just seeing what others are doing and getting to try out great local games is the best part of Game Dev Lou for me.

Join us next time, Sunday May 25th, the day after Sigma Play Game Developer’s Conference in Bloomington IN ( Sigma Play Website )

Jeff’s twitter handle is @explosivelimes
and you can find all of his work here http://explosivelimes.com