Rex and Alex did a game jam for 6 hours lastnight.
Click a screenshot below to play what was made:
The latest game from us here at Two Scoop Games is SyRUSH, which we have deemed “the official waffle simulator of breakfast,” is out now and available in the iOS App Store. Feel the rush in this fast-paced arcade style game where you tap waffle squares to fill your waffle with the perfect distribution of mouth-watering toppings. Full version of the game includes 7 unique toppings.
This is our first leap into Apple’s GameCenter, which means SyRUSH has online leaderbords to compete with waffle afficianados across the globe, and fun achievements to unlock.
The game is free to try, and 99 cents to purchase the full game(via in-app-purchase).
Check it out here, and download it for iOS: http://twoscoopgames.com/syrush
Our next game is Pig Eat Ball.
“Help Bow win back her freedom! King Cake has decreed whomever can win his contest will marry his daughter! –But SHE has other ideas!
As Princess Bow, take back your fate by winning the contest yourself!”
The contest involves solving puzzlish-action levels like eating all the balls in a given level. It’s tricky though because as you eat in this game, you get bigger! Eat too much and you’ll get stuck. Now it’s time to barf to squeeze through!
There will be hundreds of levels in the final game, with lots of level goals besides just eating balls. Things like dodging asteroids, breaking crates, building sammiches, racing, eating ice cream, and more!
There’s also a 4-player party mode, and a robust level editor for building your own levels.
Check out more info on our Steam Greenlight page and please VOTE for it. Every vote really helps. Thank you!
The game is made by Southern Indiana developer Mommy’s Best Games: http://www.MommysBestGames.com
We will have a PC running Ubuntu for members to put their games on, let’s try to get all games on the machine around the time of the next meeting, and get then working with the game controller (USB NES game pad)
Relative to Scale:
Afterlife Dance Party:
Souls Card Game:
Rover Control (GitHub):
Ben James – “Relative to Scale”
Lisa Brown – “Afterlife Dance Party”
Eric Lathrop, Alex Bezuska, Wai Ying Lam – “Stanley Squeaks and the Emerald Burrito”
Mint – “Rails”
Loi LeMix, Barry Rowe – “Sneaky Nessie”
Travis Garrison, Anthony Quisenberry. Rex Soriano – “l30reboot”
Daniel Sizemore – “Rover Control”
Jeff Dehut – Souls
On October 25, 2014, Travis Garrison will be participating in the Extra Life worldwide 24-hour game marathon to raise money for Kosair Children’s Hospital. Kosair Children’s Hospital treats thousands of children each year, regardless of their family’s ability to pay. These kids are facing scary stuff like cancer, cystic fibrosis, and injuries from accidents.
Travis needs your support in the form of a monthly pledge or one-time gift that will go directly to Kosair Children’s Hospital. Your donation is tax-deductible and ALL PROCEEDS go to help kids.
The August 17th meeting was our first meeting at the new LVL1 Hackerspace building.
The August 17th meeting was also the first meeting after we set up our new Meetup group, so we had a bunch of new members (Caleb, Danny, Sanjay, Robbie) find us and attend their first meeting.
Mattie worked on her Unity Pong game.
Alex brought a computer for us to install our games on for the Louisville Mini Maker Faire, where we will have a GameDevLou booth. Alex had freshly installed Ubuntu 14.04 on it, and was working on installing graphics drivers and testing games.
Travis went around giving Unity advice and worked on getting Spit Ballar up and running on the Mini Maker Faire machine.
Robbie Cooper worked on his game written in Ruby.
Daniel Sizemore and teammate Robbie worked on their game White Mage Killed a Guy.
Daniel Smith worked on his bullet hell shooter game.
Today we met at Velocity Indiana and had some new members attend.
The major thing we accomplished was to get a GameDevLou directory page, and a current game projects page set up. We set up the people who attended the meeting, so if you missed it and want to get added, follow the instructions from the mailing list.
Alex finished up a version of the GameDevLou logo suitable for stickers, and many people pitched in to place an order of 100 high-quality Sticker Mule die-cut stickers. They should arrive in time for the next meeting.
Daniel worked on his game White Mage Killed a Guy.
Barry and Mike worked on their game Bubble Runner as well as some back-end hosting issues with this blog.
Chris worked on some enemy AI for Solomon’s Temple as well as plans for his Villatron Mech arcade cabinet.
At the July 6th meeting, we had a large turnout with 10 people showing up to Quills Coffee including several new faces.
Ben James showed us his digging/crafting/survival game called “100 Days”.
Rex Soriano was working on a concept for a new gladiator-themed top-down brawler.
Anthony Quisenberry was working out a way to fit more monitors on the small Quills tables.
Nathan mentioned that he was planning some sort of public game demonstration event in the fall when Pig Eat Ball ships. Nathan also mentioned that he was setting up some sort of mailing list to announce regional Kentuckiana game development related events.