SyRUSH is out now for iOS!

The latest game from us here at Two Scoop Games is SyRUSH, which we have deemed “the official waffle simulator of breakfast,” is out now and available in the iOS App Store. Feel the rush in this fast-paced arcade style game where you tap waffle squares to fill your waffle with the perfect distribution of mouth-watering toppings. Full version of the game includes 7 unique toppings.

This is our first leap into Apple’s GameCenter, which means SyRUSH has online leaderbords to compete with waffle afficianados across the globe, and fun achievements to unlock.

The game is free to try, and 99 cents to purchase the full game(via in-app-purchase).

Check it out here, and download it for iOS:

Help Mommy’s Best Games get Pig Eat Ball on Steam!

PigEatBallBow_small_circleOur next game is Pig Eat Ball.
“Help Bow win back her freedom! King Cake has decreed whomever can win his contest will marry his daughter! –But SHE has other ideas!
As Princess Bow, take back your fate by winning the contest yourself!”

The contest involves solving puzzlish-action levels like eating all the balls in a given level. It’s tricky though because as you eat in this game, you get bigger! Eat too much and you’ll get stuck. Now it’s time to barf to squeeze through!
There will be hundreds of levels in the final game, with lots of level goals besides just eating balls. Things like dodging asteroids, breaking crates, building sammiches, racing, eating ice cream, and more!
There’s also a 4-player party mode, and a robust level editor for building your own levels.

Check out more info on our Steam Greenlight page and please VOTE for it. Every vote really helps. Thank you!

The game is made by Southern Indiana developer Mommy’s Best Games:

Larry Chupacabra creates huge video featuring all of our Ludum Dare 30 games!


Here are the games featured in this amazing video:

Relative to Scale:

Afterlife Dance Party:


Sneaky Nessie:

Souls Card Game:


Rover Control (GitHub):

Stanley Squeaks:

Our Ludum Dare 30 Games

Ben James – “Relative to Scale”

You start as an amoeba. You evolve through 5 stages, each with their own game play mechanics. Everything is relative to scale. Everything is connected. All the worlds are connected but know nothing of each other. Take a trip through size and space.  (

Lisa Brown – “Afterlife Dance Party”

Just an illicit dance party between forbidden friends. 

Eric Lathrop, Alex Bezuska, Wai Ying Lam – “Stanley Squeaks and the Emerald Burrito”

Stanley Squeaks is an adventuring hamster on a quest to obtain the Emerald Burrito. Help Stanley solve puzzles and avoid traps in an ancient temple.

Mint – “Rails”

In which you literally just get on a subway. Falling off the subway is unintentional.

Loi LeMix, Barry Rowe – “Sneaky Nessie”

You play as the lovable mythical creature, Nessie, trying to secretly make your way out of the lake, and through the environment. You’re risking exposure because you feel drawn to the other side of the town by an unknown force. Use your prehistoric agility, hiding skills, and special disguises to avoid being seen on your journey.

Travis Garrison, Anthony Quisenberry. Rex Soriano – “l30reboot”

Daniel Sizemore – “Rover Control”


An interesting mars rover game that implemented a delayed control scheme to simulate the delay of a real remote rover. The goal is to navigate the rover through the treacherous terrain without running into destructive obstacles.

Jeff Dehut – Souls


The spiritual world and the physical world are connected to each other in ways that no mortal being can comprehend. Souls is a card game that plays upon the concept of these CONNECTED WORLDS.

Extra Life Fundraiser

Extra Life Logo

On October 25, 2014, Travis Garrison will be participating in the Extra Life worldwide 24-hour game marathon to raise money for Kosair Children’s Hospital. Kosair Children’s Hospital treats thousands of children each year, regardless of their family’s ability to pay. These kids are facing scary stuff like cancer, cystic fibrosis, and injuries from accidents.

Travis needs your support in the form of a monthly pledge or one-time gift that will go directly to Kosair Children’s Hospital. Your donation is tax-deductible and ALL PROCEEDS go to help kids.

Support Travis with a donation on the Extra Life site.

Sunday, August 17th Meeting Recap

The August 17th meeting was our first meeting at the new LVL1 Hackerspace building.

The GameDevLou group in the new LVL1 space

The GameDevLou group in the new LVL1 space

The August 17th meeting was also the first meeting after we set up our new Meetup group, so we had a bunch of new members (Caleb, Danny, Sanjay, Robbie) find us and attend their first meeting.

Mike introducing new member Caleb to the group and LVL1

Mike introducing new member Caleb to the group and LVL1

Mattie worked on her Unity Pong game.

Mattie working on her Unity Pong game

Mattie working on her Unity Pong game

Alex brought a computer for us to install our games on for the Louisville Mini Maker Faire, where we will have a GameDevLou booth. Alex had freshly installed Ubuntu 14.04 on it, and was working on installing graphics drivers and testing games.

Alex working on the Mini Maker Faire machine

Alex working on the Mini Maker Faire machine

Travis went around giving Unity advice and worked on getting Spit Ballar up and running on the Mini Maker Faire machine.

Rex and Anthony worked on their Ludum Dare 29 game Fluffykins’ Great Sorting Adventure.

Robbie Cooper worked on his game written in Ruby.

Daniel Sizemore and teammate Robbie worked on their game White Mage Killed a Guy.

Daniel Smith worked on his bullet hell shooter game.

Mattie, Robbie, and Alex at Dairy Kastle

Mattie, Robbie, and Alex at Dairy Kastle

Sunday, July 20th Meeting Recap

Today we met at Velocity Indiana and had some new members attend.

The major thing we accomplished was to get a GameDevLou directory page, and a current game projects page set up. We set up the people who attended the meeting, so if you missed it and want to get added, follow the instructions from the mailing list.

Alex finished up a version of the GameDevLou logo suitable for stickers, and many people pitched in to place an order of 100 high-quality Sticker Mule die-cut stickers. They should arrive in time for the next meeting.
Game Dev Lou Stickers Ordered

Mattie showed off a game called Pivvot, and also streamed some of The International DOTA 2 competition while trying to explain the game to us.

Nick Branstein made it to his first meeting, and showed off his game Fat Baby Dragons: Tower Defense.

Rex worked on Spit Ballar.

Daniel worked on his game White Mage Killed a Guy.

GameDevLou members at work

Barry and Mike worked on their game Bubble Runner as well as some back-end hosting issues with this blog.
GameDevLou members hard at work
Chris worked on some enemy AI for Solomon’s Temple as well as plans for his Villatron Mech arcade cabinet.

Robbie Cooper was working on his new platformer game using Ruby, gosu, and chipmunk.

Alex and Eric got the group to playtest the latest version of SyRUSH.
GameDevLou members play testing SyRUSH by Two Scoop Games

Sunday, July 6th Meeting Recap

At the July 6th meeting, we had a large turnout with 10 people showing up to Quills Coffee including several new faces.

Game Dev Lou filling up Quills Coffee

Game Dev Lou filling up Quills Coffee

Martin Reimer showed us a recent build of his nostalgic arcade game Solomon’s Temple.

Nathan Fouts showed us a recent build of his weird pigs-in-space variety game Pig Eat Ball.

Daniel Smith showed off Java and C++ versions of his in-development bullet-hell shooter game.

Mattie Richards was working on upgrading her web site.

Dan, Martin, and Nathan checking out each other's games

Dan, Martin, and Nathan checking out each other’s games

Ben James showed us his digging/crafting/survival game called “100 Days”.

Barry Rowe was working on his infinite running game informally called Bubble Runner.

Alex Bezuska and I (Eric Lathrop) were polishing up some advertising code for our new game SyRUSH.

Alex & Ben chatting while Barry works

Alex & Ben chatting while Barry works

Rex Soriano was working on a concept for a new gladiator-themed top-down brawler.

Anthony Quisenberry was working out a way to fit more monitors on the small Quills tables.

Rex & Anthony

Rex & Anthony

Nathan mentioned that he was planning some sort of public game demonstration event in the fall when Pig Eat Ball ships. Nathan also mentioned that he was setting up some sort of mailing list to announce regional Kentuckiana game development related events.