GameDevLou’s Eric Lathrop gives awesome talk on GameDev at Nodevember conference!

Eric Lathrop - Nodevember 2014
On Saturday Nov 15, 2014 Our own Eric Lathrop was in Nashville Tennessee, for the first annual Nodevember conference. Despite the name, the event is about all types of JavaScript, not just the increasingly popular Node.JS.

Eric was of course representing Two Scoop Games, and Game Dev Lou very well, and gave a talk called “Making JavaScript Games: From the Browser to the App Store”. In the talk he walked through the process for a web dev to become a game dev in simple and easy to follow steps, fully illustrated with great working code/ canvas examples along the way.

On behalf of GameDevLou AND TwoScoopGames, I am extremely proud of Eric, he did a great job and looked confident and kept the crowd engaged the whole time.
I wish I could have made it out to see his talk in person. But what is the next best thing?
Full video and slides!

See the full video here:

Check out his super cool slides here: Eric’s Nodevember Slides

Ohio Game Developer Expo

Here is our experiece of the awesome Ohio Game Developer Expo we just attended!

Hey everyone! Ohio Game Developer Expo (#ogde2014) was a great weekend, I am really glad to have been able to make it.

We had a huge Louisville presence there with 6 Game Dev Lou attendees!

(Game Dev Lou is Louisville Kentuckys Indie Game Dev Community)

Someone even mentioned “there are a lot of you here!” when we said we were from Louisville.

Other #GameDevKY peeps were there too, like John, Lori, and Leonard from Super Soul / Power On Games / Run Jump Dev who were showing off Super Soul’s new game Speakeasy
at their booth.

I also spotted Zon (creator of Contested Space) from Bloomington’s bignight who we met at Sigma Play back in may, and again at Free Range Arcade.

We also discovered a really good breakfast place called Super Chef’s, I would recommend it if you are ever in the Columbus Area!

The thing I enjoyed most was meeting lots of regional indies and seeing what they are working on. 

Below is a a huge group of vine videos Eric and I took while trying out the games.

Begin the Vinepocalypse!

Speakeasy by @supersoulgames our pals from lexington

The expo floor at #OGDE2014

Duck by OM games

Spikey walls by @rcmadiax

Blok Drop for WiiU by @rcmadiax

Cube Drop by TeddyGaming

Decontamination training simulation for science/education by Brian Neibecker

Lemma immersive first-person parkour game by @et1337 on the Oculus Rift

Lemma by @et1337 on the Oculus Rift

See your hands using a Leap Motion attached to an Oculus #SideVine

Pixels of Eight by Jason Stanley

Pixels of Eight for Google cardboard

Help save the Dinos in Hatch-it! by @multivarious

Fallen Star by @slarrimer and Renee Chen

Black Hole Party by @devnercoulson and @bensironko

Game and cabinet by Derrik Pritchard

Forge Quest Available on Steam Early Access Windows / Mac / Linux

Rising Reign by Cold Snap Games

“Ronnie” the game by @bullock67 vote for it on Steam Green Light

Block Rock by @sideboltstudios

Playing Rally Moon Racers

I also have been compiling photos Game Dev Lou peeps took at the event, those can be found here on our flickr page:

Enjoy and let me know if you have photos you would like to add, I can give you access to the flickr account to upload them.

Eric and I also met Michael Aschenbrenner (RCMADIAX)
a Wii-U developer who we had never met before and had played our game Kick Bot on the Chrome Web Store, how cool is that?

SyRUSH is out now for iOS!

The latest game from us here at Two Scoop Games is SyRUSH, which we have deemed “the official waffle simulator of breakfast,” is out now and available in the iOS App Store. Feel the rush in this fast-paced arcade style game where you tap waffle squares to fill your waffle with the perfect distribution of mouth-watering toppings. Full version of the game includes 7 unique toppings.

This is our first leap into Apple’s GameCenter, which means SyRUSH has online leaderbords to compete with waffle afficianados across the globe, and fun achievements to unlock.

The game is free to try, and 99 cents to purchase the full game(via in-app-purchase).

Check it out here, and download it for iOS:

Help Mommy’s Best Games get Pig Eat Ball on Steam!

PigEatBallBow_small_circleOur next game is Pig Eat Ball.
“Help Bow win back her freedom! King Cake has decreed whomever can win his contest will marry his daughter! –But SHE has other ideas!
As Princess Bow, take back your fate by winning the contest yourself!”

The contest involves solving puzzlish-action levels like eating all the balls in a given level. It’s tricky though because as you eat in this game, you get bigger! Eat too much and you’ll get stuck. Now it’s time to barf to squeeze through!
There will be hundreds of levels in the final game, with lots of level goals besides just eating balls. Things like dodging asteroids, breaking crates, building sammiches, racing, eating ice cream, and more!
There’s also a 4-player party mode, and a robust level editor for building your own levels.

Check out more info on our Steam Greenlight page and please VOTE for it. Every vote really helps. Thank you!

The game is made by Southern Indiana developer Mommy’s Best Games:

Larry Chupacabra creates huge video featuring all of our Ludum Dare 30 games!


Here are the games featured in this amazing video:

Relative to Scale:

Afterlife Dance Party:


Sneaky Nessie:

Souls Card Game:


Rover Control (GitHub):

Stanley Squeaks:

Our Ludum Dare 30 Games

Ben James – “Relative to Scale”

You start as an amoeba. You evolve through 5 stages, each with their own game play mechanics. Everything is relative to scale. Everything is connected. All the worlds are connected but know nothing of each other. Take a trip through size and space.  (

Lisa Brown – “Afterlife Dance Party”

Just an illicit dance party between forbidden friends. 

Eric Lathrop, Alex Bezuska, Wai Ying Lam – “Stanley Squeaks and the Emerald Burrito”

Stanley Squeaks is an adventuring hamster on a quest to obtain the Emerald Burrito. Help Stanley solve puzzles and avoid traps in an ancient temple.

Mint – “Rails”

In which you literally just get on a subway. Falling off the subway is unintentional.

Loi LeMix, Barry Rowe – “Sneaky Nessie”

You play as the lovable mythical creature, Nessie, trying to secretly make your way out of the lake, and through the environment. You’re risking exposure because you feel drawn to the other side of the town by an unknown force. Use your prehistoric agility, hiding skills, and special disguises to avoid being seen on your journey.

Travis Garrison, Anthony Quisenberry. Rex Soriano – “l30reboot”

Daniel Sizemore – “Rover Control”


An interesting mars rover game that implemented a delayed control scheme to simulate the delay of a real remote rover. The goal is to navigate the rover through the treacherous terrain without running into destructive obstacles.

Jeff Dehut – Souls


The spiritual world and the physical world are connected to each other in ways that no mortal being can comprehend. Souls is a card game that plays upon the concept of these CONNECTED WORLDS.

Extra Life Fundraiser

Extra Life Logo

On October 25, 2014, Travis Garrison will be participating in the Extra Life worldwide 24-hour game marathon to raise money for Kosair Children’s Hospital. Kosair Children’s Hospital treats thousands of children each year, regardless of their family’s ability to pay. These kids are facing scary stuff like cancer, cystic fibrosis, and injuries from accidents.

Travis needs your support in the form of a monthly pledge or one-time gift that will go directly to Kosair Children’s Hospital. Your donation is tax-deductible and ALL PROCEEDS go to help kids.

Support Travis with a donation on the Extra Life site.

Sunday, August 17th Meeting Recap

The August 17th meeting was our first meeting at the new LVL1 Hackerspace building.

The GameDevLou group in the new LVL1 space

The GameDevLou group in the new LVL1 space

The August 17th meeting was also the first meeting after we set up our new Meetup group, so we had a bunch of new members (Caleb, Danny, Sanjay, Robbie) find us and attend their first meeting.

Mike introducing new member Caleb to the group and LVL1

Mike introducing new member Caleb to the group and LVL1

Mattie worked on her Unity Pong game.

Mattie working on her Unity Pong game

Mattie working on her Unity Pong game

Alex brought a computer for us to install our games on for the Louisville Mini Maker Faire, where we will have a GameDevLou booth. Alex had freshly installed Ubuntu 14.04 on it, and was working on installing graphics drivers and testing games.

Alex working on the Mini Maker Faire machine

Alex working on the Mini Maker Faire machine

Travis went around giving Unity advice and worked on getting Spit Ballar up and running on the Mini Maker Faire machine.

Rex and Anthony worked on their Ludum Dare 29 game Fluffykins’ Great Sorting Adventure.

Robbie Cooper worked on his game written in Ruby.

Daniel Sizemore and teammate Robbie worked on their game White Mage Killed a Guy.

Daniel Smith worked on his bullet hell shooter game.

Mattie, Robbie, and Alex at Dairy Kastle

Mattie, Robbie, and Alex at Dairy Kastle